CHI 97: Title Index

CHI 97 Keyword Index Up Author Index

0 3 A B C D E F G H I J K L M N O P Q R S T U V W

0

0 to 50 in 4 Years: CUIS at Boeing

3

3D Object Recognition with Motion

A

Access for All: HEPHAISTOS - A Personal Home Assistant
Accessing Multimedia through Concept Clustering
Accounting for Individual Differences Through GAMES: Guided Adaptive Multimedia Editing System
ACM SIGCHI Information Infrastructure
Activity Theory: Basic Concepts and Applications
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
Age Group Differences in World Wide Web Navigation
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
Alice Sat Here
The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
AnchoredDisplays: The Web on Walls
An Animated Direct-Manipulation Interface to Digital Library Services
An Approach to Evaluation of Software Visualization
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Art and Design Student Demos
Artificial Intelligence Techniques in the Interface to a Digital Video Library
Augmented Conceptual Analysis of the Web
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Autonomous Interface Agents
Awareness in Collaborative Systems

B

Balancing Usability and Learning in an Interface
Basic Research Symposium
The Bed: A Medium for Intimate Communication
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks (poster)
Billow: Networked Hospital Playspace for Children
BIOculars: A Virtual Ecosystem for Wilderness Parks
"Body Coupled FingeRing": Wireless Wearable Keyboard
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Building Task-Specific Interfaces to High Volume Conversational Data

C

Captology: The Study of Computers as Persuasive Technologies
Characterizing Interactive Externalizations
Claris Organizer's Expanding Contact Card
Cognitive and Software Solutions for Computer-related Anxiety
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Cognitive Modeling Reveals Menu Search is Both Random and Systematic
The Collaboratory: a Virtual, Collaborative Learning Environment
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology (poster)
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology (short demo)
Color and Type in Information Design
Communication, Action and History
Comparison of Display Methods in Online Help
A Comparison of Reading Paper and On-Line Documents
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Computer Aided Creativity and Multicriteria Optimization in Design
Computer Assisted Foundations - Interactive Design Problems
A Computer Participant in Musical Improvisation
Computers, Kids, and Creativity: What Does the Future Hold?
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Conversational Awareness in Multiparty VMC
Cooperative Bimanual Action
Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
Corporate Strategy and Usability Research: A New Partnership
Creating Conversational Interfaces for Interactive Software Agents
Creating Organization-Specific Usability Guidelines
Criteria for Effective Groupware 2
Crowded Collaborative Virtual Environments
Current Issues in Assessing and Improving Documentation Usability
CyberDesk: Automated Integration of Desktop and Network Services

D

Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Depictive Interaction with Visual Information Using Sketches - DIVIUS
Design for Network Communities
The Design Interaction
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
The Design of a Wearable Computer
Design of Spatially Aware Graspable Displays
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Design v. Computing: Debating the Future of Human-Computer Interaction
Design: No Job too Small
Designating Required vs. Optional Input Fields
Designing a Graphical User Interface for Healthcare Workers in Rural India
Designing Effective Multimedia Presentations
Designing For or Designing With? Informant Design For Interactive Learning Environments
Designing Icons and Visual Symbols
Designing Usable and Visually Appealing Web Sites
Designing User Interfaces from Analyses of Users' Tasks
Developing Collaborative Applications Using the World Wide Web "Shell"
Digital Storytelling and Computer Game Design
Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
Distributed Applets
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Does Immersion Make a Virtual Environment More Usable?
Drawing on the Right Side of the Brain
Dual Stream Input for Pointing and Scrolling
Dynamic Soundscape: Mapping Time to Space for Audio Browsing
Dynomite: A Dynamically Organized Ink and Audio Notebook

E

Easy Tactile Feedback in Bargain Basement Prices
Effective Product Selection in Electronic Catalogs
Effective View Navigation
Elastic Windows: Evaluation of Multi-Window Operations
Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
An Empirical Evaluation of Graspable User Interfaces: Towards Specialized, Space-Multiplexed Input
End-User Computing
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
Entertainment is a Human Factor: Game Design and HCI
An Environment that Integrates Flying and Fish Tank Metaphors
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Evaluating Real-Time Multimedia Audio and Video Quality
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Evolution of a User Interface Design: NCR's Management Discovery Tool
Exploring Search Results with Envision

F

A Factor Analysis of User Cognition and Emotion
Focus+Context Visualization with Flip Zooming and the Zoom Browser
The Founding of the Netscape User Experience Group
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing

G

Getting Started on a Contextual Project
Graphical Encoding in Information Visualization
Groupware Adoption & Adaptation
A GUI Paradigm Using Tablets, Two-hands and Transparency

H

HCI at the University of Michigan's School of Information
HCI at Trilogy: Bringing the Design Stance to a Startup
HCI Education & Research at the University of Puerto Rico-Mayagüez
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
HCI in the Czech Republic
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Helping and Hindering User Involvement - A Tale of Everyday Design
How Effective are 3D Display Modes?
How People Use WWW Bookmarks
How to Personalize the Web
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Human Interface Design at Fidelity Investments
Human-Computer Interaction: Introduction and Overview
Hypermedia Extension Based on Recursive Abstractions
Hypermedia Research at C&C Research Labs, NEC USA
HyperMirror: A Video-Mediated Communication System

I

"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
IFQ: A Visual Query Interface for Object-based Image Retrieval
Improving International Communication and Cooperation in SIGCHI
The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
Information Visualization
Integrating Tools into the Classroom
Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
Interacting and Designing in Virtual Worlds on the Internet
Interactive Ethnography: Digital Photography at Lincoln High School
Interactive Systems for Supporting the Emergence of Concepts and Ideas
Interfaces for Advanced Manufacturing Technology
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
Internet Scrapbook: Creating Personalized World Wide Web Pages
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
Interviewing Customers: Discovering What They Can't Tell You
inTouch: A Medium for Haptic Interpersonal Communication
Introducing Usability at London Life Insurance Company
Introduction to Design Ethnography
An Isometric Tongue Pointing Device

J

Java-Based User Interface Development

K

KidPad: A Design Collaboration Between Children, Technologists, and Educators
Kinetic Typography: Issues in Time-Based Presentation of Text
Knowledge-Based Support for Visual Exploration of Spatial Data

L

Learning About User-Centered Design: A Multimedia Case Study Tutorial
Learning for Usability: An Explorative Study of Qualities in Use
Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Life, Death, and Lawfulness on the Electronic Frontier
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming

M

Magazines and Electronic Information Web Channels - The Reader's Point of View
The Magic Carpet: Physical Sensing for Immersive Environments
Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
Managing the Design of the User Interface
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
Measuring Website Usability
Mediators: Guides through Online TV Services
MedSpeak: Report Creation with Continuous Speech Recognition
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
A Method for Graphical Input on the WWW
Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
MOBI-D: A Model-Based Development Environment for User-Centered Design
Model-Based Design of Hypermedia Presentations
Multiagents Based Modelling in Graphical User Interfaces
The Multimedia Library: The Center of an Information-Rich Community
Multimedia Visual Interface Design
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
Multimodal Human Computer Interaction Research at Toshiba Research and Development Center

N

Navigation in Electronic Worlds
The NCR Human Interface Technology Center
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
None of the Above: What's Really Essential in HCI Education?
Notes on a Pattern Language for Interactive Usability

O

Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
Object-Oriented Model in User Interface Design
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Overlaying Motion, Time and Distance in 3-Space
OVID: Object View and Interaction Design

P

Paper as an Analytic Resource for the Design of New Technologies
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Participatory Adaptation
Participatory Analysis: Shared Development of Requirements from Scenarios
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
The Persona Effect: Affective Impact of Animated Pedagogical Agents
The Pillow: Artist-Designers in the Digital Age
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
Practical Usability Evaluation
Practical User Interface Design: Developing within Real-World Constraints
Product Usability: Survival Techniques
A Prototype Design Tool for Participants in Graphical Multiuser Environments
Prototyping Supermarket Designs Using Virtual Reality
Putting It All Together: Pattern Languages for Interaction Design
Putting Visualization to Work: ProgramFinder for Youth Placement

Q

Queries? Links? Is there a Difference?
Query Previews in Networked Information Systems: the Case of EOSDIS

R

Reflections on I/Design: User Interface Design at a Startup
Relationships Between Users' and Interfaces' Task Representations
Rendering Drawings for Interactive Haptic Perception
Representation Without Taxation: What Makes GUI Good
Research Issues in Intelligent Data Visualisation for Exploration and Communication
Research Issues in Wearable Computers
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
Revisitation Patterns in World Wide Web Navigation
The RISE Platform: Supporting Social Interaction for On-line Education
The Rockin' Mouse: Integral 3D Manipulation on a Plane
Rosebud: Technological Toys for Storytelling

S

Searching and Browsing Text Collections with Large Category Hierarchies
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
Sensing Activity in Video Images
Simplified Applications for Network Computers
Single Display Groupware
Social and Natural Interfaces: Theory and Design
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Soft Toys with Computer Hearts: Building Personal Storytelling Environments
Software Agents
Speech User Interface Design Challenges
Spoken Dialogue Interfaces
Strategic Usability: Introducing Usability into Organisations
The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
Structured Observation: Practical Methods for Understanding Users and Their Work Context
Students at CHI
Support for Cooperatively Controlled Objects in Multimedia Applications
Supporting Knowledge Workers Beyond the Desktop With Palplates
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
Synchronized Retrieval of Recorded Multimedia Data

T

The Tactile Touchpad
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Technology at Home: A Digital Personal Scale
Telemedical Consultation: Task Characteristics
Telework: When Your Job is on the Line
Testing for Power Usability
Timewarp: Techniques for Autonomous Collaboration
A Tour of Teamrooms
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Transferring a Designed User Experience to Product
Transferring Usability Engineering to Software Houses: Some Practical Experiences
Translation in HCI: Formal Representations for Work Analysis and Collaboration
A Two-Ball Mouse Affords Three Degrees of Freedom
A Typology for Educational Interfaces

U

Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
Understanding Movement
Universal Access to the Net: Requirements and Social Impact
Usability and Requirements: What Role can Usability Professionals Play in Requirements Definition?
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
Usability Testing of System Status Displays for Army Missile Defense
Usability Testing of World Wide Web Sites
Usability, Help Desk Calls, and Residential Internet Usage
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
User Interface Design for the WWW
The User-Centered Globalization Group at AT&T
Using Music as a Communication Medium
Utopia Appropriated: The Future as It Was

V

Video Matters! When Communication Ability is Stressed, Video Helps
Visual Interaction Design
Visual Interaction Design: Designing the Quality Experience

W

WANDS: Tools for Designing and Testing Distributed Documents
Web Interfaces Live: What's Hot, What's Not?
WebCard = Email + News + WWW
WebStage: An Active Media Enhanced World Wide Web Browser
Window Navigation With and Without Animation: A Comparison of Scroll Bars, Zoom, and Fisheye View
Wizards, Coaches, Advisors, and More: A Performance Support Primer
World Wide Web as Usability Tester, Collector, Recruiter
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit